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Changelog May 2022

Published on 01 Jun 2022 by TraksAG

A fair amount of things changed during May, especially on the Creative server. Some of these changes were posted on our Discord server in various channels, but ya’ll might have missed those posts. Here’s an overview of the changes!


  • Totally didn’t change the moderator rank colour.
  • Fancy /mspt and /tps commands are available on all servers instead of a limited few.

Creative & BuildComp

  • Everyone can use the debug stick (it works properly with plot protection).
  • Fixed an issue with /back teleporting you to the wrong spot.
  • Fixed /p setbiome lag.
  • There’s a new plot flag “projectiles” that allows others to shoot projectiles on your plot.
  • Allow the use of splash/lingering potions, ender eyes, chicken eggs, experience bottles and TNT minecarts. Note that chicken eggs don’t spawn chickens and TNT minecarts don’t do block damage.
  • Gave everyone access to the following plot flags: misc-interact, vine-grow, heal, block-burn, copper-oxide, coral-dry, device-interact, drop-protection, grass-grow, ice-form, invincible, kelp-grow, mycel-grow, player-interact, snow-form and soil-dry.
  • In BuildComp you can use some additional plot flags that you could already use in Creative.
  • Increased a bunch of potion effect amplifier limits.
  • Increased a bunch of enchantment level limits.
  • Support f3+n and f3+f4 gamemode switching.
  • Give players a welcome book when they join Creative for the first time. You can get a copy at the Creative spawn.
  • More heads in the head database /hdb.

Survival 1 & Survival 2

  • In Survival 1 you used to get teleported to spawn when you fell into the Overworld void. This was removed some time ago. I’m not sure if this was documented before, but it doesn’t hurt to repeat it.
  • Enabled treasure maps, because it looks like they don’t cause significant lag anymore.


  • Increased the TNT render distance to make sure you can see TNT everywhere while playing.
  • Teleport spectators back inside the world border if they spectate an entity that leaves the world border (such as fireballs).
  • Delete flying fireballs in more circumstances, so they don’t secretly pile up outside the arena.


  • Updated the datapack from v1.2.1 to v1.2.3. Check out the changes for v1.2.2 here and the changes for v1.2.3 here. Among others:
    • Reduced the number of rendered particles.
    • Hopefully fixed player name colours not applying in chat.
  • Increased some entity render distances to match those in MissileWars.
  • Made knockback behaviour more like MissileWars (shouldn’t really be noticeable in normal gameplay).

FishSlap & IceRunner

  • Fixed knockback not applying when you hit someone who’s shifting on a ledge. Knockback is still a bit glitchy, but much better than before.


  • SnowySkirmish can now be played on Minecraft Realms! To celebrate this, you can also play the game on CubeKrowd again. Join via the game lobby or with /ss1. A perfect way to cool down in the summer.


  • You know the drill.
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